Praise

scribblerworks-geoff-thorne“Comprehensive, conversational and, dare I say it, hopeful and optimistic. This is the book I wished I’d had when I was starting out. It would have saved my head a lot of bumps. Sarah knows what she’s talking about and she’s talking to you. Yes, you! Be smart and listen.”

— Geoff Thorne, staff writer on Leverage; writer/co-creator of the comic Prodigal: Egg of First Light

 

 

scribblerworks-mary-j-schirmer“Sarah Beach — comic book writer, editor, and artist — explores the universe of graphic novels from the inside out. Taking the reader from concept to script to art to dialogue, Beach helps writers develop and create a marketable, otherworldly product. Further, with her book Creating Graphic Novels, she guides the reader to position that product to tempt fans, especially filmmakers — even teaching the reader how to interpret a contract.

Pow! Zap! Bang! Buy this book!”

— Mary J. Schirmer, screenwriter-editor-instructor

 

scribblerworks-robert-grant“Part art, part science, part commerce, bringing a graphic novel to the world is a daunting challenge for anyone, but with so much solid, practical, nuts-and-bolts advice on the end-to-end process crammed into it, if there is such a thing as a bible for creating graphic novels, then this is it.”

— Robert Grant, author of Writing the Science Fiction Film

 

Creating Graphic Novels is the book I’ve been waiting for! It’s actually written with screenwriters in mind, knowing that eventually we’ll be asked the dreaded question by a producer, ‘Is there a book I can see?’ From terminology and creation, to networking and marketing, this book has it all. I can’t recommend it highly enough for screenwriters looking to turn their story into a graphic novel as an aid to getting a movie made, or as a rewarding, tangible creative endeavor in its own right.”

— Trevor Mayes, writer/director of My Demon Girlfriend

 

scribblerworks-gary-phillipsCreating Graphic Novels by Sarah Beach is entertaining, informative, and most importantly, an invaluable resource for the beginner and the seasoned pro.”

— Gary Phillips, The Rinse

 

scribblerworks-Nathyn-Brendan-Masters“Sarah Beach does a wonderful job of taking readers through the process of producing graphic novels, from the creative side to the business side.”

— Nathyn Brendan Masters, Night Phoenix Press

 

 

 

 

“Lays out all the essentials for great storytelling. Right tools, right time.”

— Dave Watson, editor, Movies Matter

 

scribblerworks-scott-rogers“I think I own every book about creating comic books and Creating Graphic Novels has earned its place on my shelf. Sarah Beach provides invaluable insider information and clear examples to anyone who is serious about creating, publishing, and selling graphic novels. Want to make your own comics? Do yourself a favor and read this book!”

— Scott Rogers, creator of Bedbug; author of Level Up! The Guide to Great Video Game Design

 

scribblerworks-art-holcombCreating Graphic Novels is one of the best books to come out on the subject in years. Thoughtful and filled with insights it would a take several careers to acquire, it offers new creators great insights and practical tips for getting their vision out into the marketplace.”

— Art Holcomb, comic book creator and screenwriter

 

 

 

“Sarah Beach challenges screenwriters to enter the mindset of the graphic novelist as she explores the process of turning a transmedia story into a graphic novel from start to finish. I would highly recommend this practical, step-by-step guide to any screenwriter who wishes to utilize the visual impact and pop cultural cachet of graphic novels to up their pitching game.”

— Nicole Chapman, Full Sail University faculty and StayForTheCredits.net associate producer

 

“In Creating Graphic Novels, Sarah Beach introduces screenwriters to the world of graphic novels, outlining the important differences between screenwriting and graphic novel script writing and why graphic novels are an important part of getting a story to spread. I came to this book knowing that I love the graphic novel format of storytelling. What I loved about this book is the context the author starts from on why a screenwriter would want to adapt their story into a graphic novel. The author starts from the context of building an audience around your story through a graphic novel representation and using this platform to show that your story has the power to engage an audience. The format of the book lends well to teaching the reader about graphic novel creation with the frequent interruptions by a graphical character called ‘Professor Exposition.’ Reading the book, a screenwriter will learn how to adapt a story for a graphic novel, as well as learn about the graphic novel industry. It’s a fun book and very helpful.”

— Tom Farr, Tom Farr Reviews

scribblerworks-beau-smith“Sarah Beach has collected her experience and research into producing Creating Graphic Novels as THE textbook for anyone seeking to make a career in the business of graphic novels. Creating Graphic Novels goes well beyond ‘How To’ — it covers how to start, how to work, and how to finish so you can continue to move forward. Your copy of this book should be dog-eared, marked on, highlighted and sporting a worn spine. If your copy of this book isn’t well worn and well read, then you haven’t done your work.”

— Beau Smith, Director of Marketing, The Library Of American Comics; writer/director of Wynonna Earp, Cobb, Lost & Found

 

scribblerworks-chad-gervich“You don’t have to be a graphic novelist to appreciate this book. If you are, it’s a fantastic introduction to the artistic and practical nuances of the medium. If you’re not, it’s a terrific lesson in creative and economic storytelling, whether your stories live on film, television, or the pages of a novel.”

— Chad Gervich, writer/producer of Cupcake Wars, After Lately, Wipeout; author of How To Manage Your Agent and Small Screen, Big Picture

 

scribblerworks-bill-marsilii“Sarah Beach’s Creating Graphic Novels is a thorough and welcome primer for novice and pro alike… particularly for screenwriters who’ve spent years adapting comics to screenplays, and have begun to wonder if their lives wouldn’t be better had they simply created a comic of their own. Not that I know anybody like that.”

Bill Marsilii, screenwriter, Deja Vu

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