This is just a listing of the Table of Contents for the book CREATING GRAPHIC NOVELS. I hope it will interest you in the book itself
INTRODUCTION
CHAPTER ONE: MAKE IT POP!
Exploring popular culture and the place graphic novels have in the arena.
CHAPTER TWO: A SCRIPT IS A SCRIPT, ISN’T IT?
What is the purpose of a script, and what does each different type of script do?
CHAPTER THREE: INTO THE GUTTERS
The terminology of graphic novel scripting.
CHAPTER FOUR: IS THERE A BOOK?
The physical nature of the book and how it affects story pacing.
CHAPTER FIVE: PANEL BY PANEL
Scripting methods and how to approach breaking the story.
CHAPTER SIX: GIVE ME SOME CREDIT
Who gets credit for what, and how do you find the art team?
CHAPTER SEVEN: CHARACTER ARC
Learn the general shape of the business and how to reach the audience.
CHAPTER EIGHT: THE PROS, THE CONS, AND THE FANS
What happens at comic book conventions?
CHAPTER NINE: GETTING PHYSICAL
The nature of the process of going from script to book.
CHAPTER TEN: TORN PAGES
What can go wrong, and how to plan for it.
CHAPTER ELEVEN: A CONTRACT HIT
Know the meaning of what is in the contract.
CHAPTER TWELVE: IT’S A MISPRINT
What the graphic novel form can do best.
CHAPTER THIRTEEN: SHELF LIFE
The advantages of putting your story in book form.
CHAPTER FOURTEEN: HOLLYWOOD COMES CALLING
How Hollywood mines the graphic novel market for properties.
CHAPTER FIFTEEN: TELL ME A STORY
How to hold on to your storytelling impulses.
CHAPTER SIXTEEN: END CREDITS
Information resources.
CHAPTER SEVENTEEN: WHAT ABOUT A SEQUEL?
Going from graphic novel to film script.