Not in Script? Not on Page!

Lately, I’ve been editing a graphic novel script for a client. It’s her first try at comic scripting, but she comes from a background in animation scriptwriting. The fact that she’s using an animation format was a little unusual to me, but that’s one of the nice things about comic scripting: the formatting is not as specific as screenwriting.

One of the key things about comic scripting, is that you need to be specific in your panel descriptions. Unlike screenwriting, where you can assume things carry forward during the course of a scene, in comic scripting, you can’t make the same assumptions about the panel descriptions.

Get It In the Panel Description

Tsalosha smiling

The artist gave Tsalosha a pleased smile at this moment.

Panel descriptions are perhaps the hardest thing for a novice comic script writer to grasp. In screenwriting and in prose, the writer can assume that things carry forward. But that’s not the case with comic scripting. You need to be clear about things in the panel.

But it’s not just carrying forward elements of the scene. It’s about making sure that you as the writer let the artist know details like a character’s reaction to events.

I learned this lesson the hard way. In my first story that was drawn by a professional artist (Gordon Purcell), one of the aspects of the story was that the characters were shape-changers. Each character could change into a particular animal. It is strongly implied in the story that they can only change into one such animal.

In the story, my hero, Tsalosha, changes into a stag. However, at the climax of the story comes a special revelation. His rival has provoked a slide of rocks down a mountain-side at Tsalosha, and he falls off a cliff. (This actually happens at the page turn, so it is quite literally a “cliff-hanger”.) On the next page, he turns into an eagle! This is a big surprise to everyone.

When You Forget Something Crucial

The problem is that there was one crucial aspect of this transformation that did not get into the script: that Tsalosha himself did not know he could turn into more than one animal. This transformation was supposed to be as much a surprise to him as it is to everyone.

Tsalosha anxious and surprised.

Tsalosha anxious and surprised.

Above you can see the way Gordon rendered Tsalosha’s face as he falls – there’s a happy smile on his face in the detail. What this does to the storytelling is that it changes what the Reader interprets in the character’s reaction. Even though this smile is a very tiny detail in the whole panel, it is clear in the artist’s work.

That’s because in the script, I didn’t give the artist an indication that the transformation should be a shock to Tsalosha as well. He should be afraid, thinking he is falling to his death. But I forgot to put that crucial bit of information into the script to let my artist know how to draw that detail.

Now, I’ve been preparing a color version of the story to add to my website, so it gave me an opportunity to change this little detail, because it is important to me. The color version with have the expression of the second picture here, one that is a bit more anxious.

The Lesson To Be Learned

Make sure that you are clear about every panel description in your script. Don’t assume that your artist can read your mind about your intentions for the atmosphere of the scene or the emotions of the character.

Excite and inspire your artist, always. But make sure that you also provide him or her with all the information needed to tell the story just the way you want it.

The whole panel with the detail

The whole panel with the detail.

Learn About Sequential Art

Have you ever wondered how to go about getting a story you’ve already created into graphic novel form? Creating Graphic Novels will help you through the steps toward that desired end.

sequential art sequenceAdapting a screenplay to the graphic novel form requires learning the mechanics of the graphic novel / comic book form. Even if you have read comics and graphic novels for years, sitting down to write a script that the artist can work from doesn’t come automatically. A graphic novel script has to do some things that are very different from what a screenplay does.

Learning these details are not hard, once you adjust to the different purposes. But it really is not the same thing as a screenplay.

Creating Graphic Novels is the book I’ve been waiting for! It’s actually written with screenwriters in mind, knowing that eventually we’ll be asked the dreaded question by a producer, ‘Is there a book I can see?’ From terminology and creation, to networking and marketing, this book has it all. I can’t recommend it highly enough for screenwriters looking to turn their story into a graphic novel as an aid to getting a movie made, or as a rewarding, tangible creative endeavor in its own right.”

— Trevor Mayes, writer/director of My Demon Girlfriend

This volume, Creating Graphic Novels, will help you go from graphic novel reader to the creator of one. If you know how to tell a story, you will be able to follow how to fit your story into the graphic novel format. For writers who are not artists, who wonder how they can find an artist to help visualize the story, the book also provides information on where to find the artists and how to create a working team with them.

Where to Begin in Creating a Graphic Novel?

I know a lot of writers who have toyed with the idea of creating a graphic novel version of one of their (usually unpublished) works, whether it’s a screenplay, novel, or short story. But they hold themselves back from it because they aren’t familiar with the business side of graphic novels and comic books. It’s a pity because the process, though a lot of work, is not as difficult as they might imagine.

scribblerworks graphic short story tsaloshaThinking Visually

One of the first things to consider in approaching the possibility of turning your story into a graphic novel is the visual possibilities in your story. Since, assuming you are not an artist yourself, you are going to be hiring an artist to draw the images for your story, you want the tale to give that person some exciting things to do: action encounters, emotional intensity in the characters, interesting locations. And while you may be in love with your prose, a graphic novel is about images. You will be giving up some of your wonderful prose in favor of wonderful artwork.

For the script of a graphic novel, you want to make the artist fall in love with the image potential in the stories. If you bore the artist, you will get boring artwork. So you want to excite your artist. To do that, you have to think visually about the story you are telling.

Learning About Artists

Of course, if you don’t know any artists, you may have no idea of what will excite one. To learn about what any artist likes to draw, what they are good at, what their finished artwork looks like, you need to do some research. You can search online and find many artists and then initiate email conversations with them. Or you can go to comic book conventions and cruise the Artists Alley of the exhibit hall, and see first hand the various styles and abilities of many artists. The artist is usually right there at the table for you to talk to and discuss possibilities.

Information Right at Your Hand

There’s no need for you to feel completely overwhelmed by these steps. I give you the basics for getting started in Creating Graphic Novels. In this book, I walk the graphic novel novice through the whole process. I explain the special jargon of graphic novels and comic books, finding art teams, and the options in  publishing.

This books is a great gift for your aspiring graphic novelist, or for yourself. Check it out! (And by the way, if you purchase from the publisher right now, you can get the book at a 25% discount with free shipping! Don’t wait!)

Writing Matters at the 2015 Portland Comic Con

Even though I was not able to do any panels or presentations myself at the convention (since I missed the deadline for those), I still enjoyed my time at the Wizard World Portland Comic Con. It gave me an opportunity to show the book around to various people as well as do some networking. Every convention has at least a few panels or presentations about writing.

Philip Athans

Philip Athans

The first presentation I attended was given by Philip Athans, about writing fantasy and science fiction. A former senior managing editor for Wizards of the Coast he had good advice to writers who are stepping into these genres. World-building is always a crucial element in convincing your readers to invest in your fictional world.

There’s a lot of cross-over between readers and writers of fantasy and science fiction and the creators of many graphic novels. It’s one reason why a presentation like this does very well at conventions. Athans managed to fill his time slot quite well, in addition to fielding a number of questions from aspiring writers in the audience.

Victor Dandridge

Victor Dandridge

From there I went on to a presentation titled “VIPs of Self-Publishing”, a discussion led by Victor Dandridge. This turned out to be a more casual interaction between Dandridge and those in the audience. He’s an engaging speaker and had plenty to say to the group, drawing from his own experiences in stepping out and publishing his own works, building his audience and getting attention for his titles. His enthusiasm for the activity was inspiring.

Since the time slot for this presentation ended at 7:15 pm, I took the opportunity to chat with Victor as we walked down to the Exhibit Hall. He has committed himself to getting his independent comics out into the marketplace, and I think he certainly has the drive to make an impression in the business.

Walking through Exhibit Hall, I had also taken the time to connect with a couple of friends who had tables in the Artists Alley. One was artist Steve Lieber (he’s a Portland resident, so I was sure I would see him). One of the nicest guys in the business, Steve is always a pleasure to talk to.

Another friend I stopped to chat with was Kurt Busiek. The man is an exceptional writer, whose stories I’ve always enjoyed. He was one of the featured guests of the convention. We chatted a bit about his new title “Tooth and Claw”. The book looks terrific, and should be checked out by readers.

Saturday began for me with the panel “How to Write Comics”.

L to R: Danny Fingeroth, Kurt Busiek, Michael Avon Oeming, Chris Gage, Brandon Seifert

L to R: Danny Fingeroth, Kurt Busiek, Michael Avon Oeming, Chris Gage, Brandon Seifert

Each of the gentlemen discussed various aspects of writing comics, from the variety of ways a comic/graphic novel script can be arranged (highlighted by comments from Fingeroth and Busiek), to the differences between scripting television and comics (Chris Gage speaking from his experiences). The panel also fielded questions from the audience.

Later in the day I attended a panel titled “The Future of Storytelling”, out of curiosity as to what they would have to say.

L to R: Rick Turoczy, Nick Lambert, and Daniel H. Wilson

L to R: Rick Turoczy, Nick Lambert, and Daniel H. Wilson

Their presentation centered around the game they developed for the iPhone, “Mayday! Deep Space”. The innovations of their creation are that the game was given a degree of artificial intelligence, and that commands are delivered by voice (the app features voice recognition for play). The player is not the main character in the “story” of the game, but rather is advising the character in choices – and if you the player send the character down a corridor with a monster at the end of it, he’s going to turn and run away. The panelists discussed how this type of approach can change the way stories are created, due to the interactivity of the characters and the player/audience. Wilson posed the question about whether this would totally change the way stories are told. But most of the audience felt it would not, but rather would become just another way to tell stories, another tool in the arsenal.

In spite of not having a platform to launch myself from, attending the Portland convention was a good way to launch this year. In addition to the networking I did, I encountered a reader of my own book! She was in the audience for Victor Dandridge’s presentation. As it happened, she had just recently purchased the book online. Being at the convention gave me ideas for different presentations I could make at future conventions, covering areas that others do not.

The Books Have Arrived!

My author copies of the book arrived! They go out from Amazon this week, with the official publication date of August 1. I have a list of folks to send complementary copies and review copies. It means things have moved to the next stage in spreading the word.

My personal mascot, the Creature from the Black Lagoon, had to check out the books.

Creature-checks-book

I spent some time looking through it myself. It’s gratifying to see that it works the way I wanted it to work, particularly in certain two page spreads.

Praise from Geoff Thorne

scribblerworks-geoff-thorne“Comprehensive, conversational and, dare I say it, hopeful and optimistic. This is the book I wished I’d had when I was starting out. It would have saved my head a lot of bumps. Sarah knows what she’s talking about and she’s talking to you. Yes, you! Be smart and listen.”
— Geoff Thorne, staff writer on Leverage; writer/co-creator of the comic Prodigal: Egg of First Light

What are the differences between screenwriting and comics (graphic novels) scripting? This book will explain the important differences, as well as introduce the readers to the basics of putting a graphic novel together and getting it published.

scribblerworks-CGN-Book-27

Author In Search of a Title

(Originally posted on LiveJournal)

I’ve started outlining my next non-fiction writing project today, and I really need to find a zinger of a title for it. Something that will really get the attention of the target audience.

I have feet planted in both the Hollywood world of screenwriting and the world of comic books and graphic novels. So I’m pretty well acquainted with the demands of both arenas, and the nature of writing for each for of media. And there are important differences.

There’s been a growing trend lately of the Hollywood producers and moneymen wanting to know if there is a book (prose) or graphic novel of the material in the not-quite-mainstream spec scripts that writers what to peddle to them. So a lot of screenwriters are casting about for ways to turn their scripts into graphic novels. Except that they are not sure how to proceed.

So, I’m going to tackle as much of this as I can.

Right now, I really could use some brainstorming for the title, though. I’ve got the very dull “Comic Book Scripting for Screenwriters” – which, frankly, I’d really only want on the book as a subtitle (if I have to have it at all).

My first idea was “From Frame to Panel“. But unfortunately “Frame” just doesn’t conjure “movies” automatically. You’d sort of have to know that film images are in sequences of frames, that pass the projection lens at the speed of 24 per second (I think that’s what it is). It’s just toooooo… well, technical. Not a grabber.

So I thought I would toss this out in a couple of places and see if anyone has something that really rings the bell.

If someone’s idea becomes the title unchanged, I’m offering to mention them the very first in the book’s acknowledgements! (Wow, exciting, yes?) Seriously, any suggestions to get the brain cells sparking would be greatly appreciated.

Thanks all.

Comments

kalimac – Apr. 6th, 2009

Also, this is about writing, and movies aren’t written in frames. They’re written in scenes. Comics are, though, written in panels. The problem is that none of these words – frame, scene, or panel – by itself really conveys the idea of the medium the writing is in. True, “From Screenplay to Graphic Novel” isn’t catchy either, but at least it conveys the ideas.

Even if you use something like that, and the more so if you choose something more elusive, the subtitle sounds like a good idea.

scribblerworks – Apr. 7th, 2009

Good points.

One of my friends on a comics message board suggested: “Paper Movies: Adapting Your Screenplay Into a Graphic Novel“. Which is possible.

Another friend suggested “Flix to Comix” – which appeals to my sarcastic side, but might not be ideal for a book.

Ideas still bubbling along.

kalimac – Apr. 7th, 2009

Paper Movies” – that’s good; I like that. It raises the browser’s interest – what could it possibly mean?, a question answered by the subtitle as it should be – and it’s vaguely reminiscent of some old movie titles like “Paper Moon“.

The only rhetorical catch is that the “paper” part isn’t specific to comics/graphic novels. It could be anything on paper. Unfortunately alternatives like “Graphic Movies” or “Comic Movies” would be right out.

scribblerworks – Apr. 7th, 2009

You make good points. I think this is where the cover graphics can help carry the title.

Just as The Scribbler’s Guide to the Land of Myth was always intended to have the bemused Muse on the cover, to help carry the whimsy of the title, I think something like “Paper Movies” can be helped by the right graphic design.

So, “Paper Movies” (with subtitle) is now moving to the top of the list.

I really do appreciate your feedback! Everyone’s suggestions is REALLY helping

(Deleted comment)

scribblerworks – Apr. 7th, 2009

Yeah. I’d tried that one out myself, and found it a bit flat too.

Gee, this “finding a title” thing can be hard work. *sigh*

wild_patience – Apr. 7th, 2009

From Gratuituous Violence to Graphic Novel! No, huh?

From Apocalypse Now to BAM! POW!
 
scribblerworks – Apr. 7th, 2009

LOL!

You should see some of the titles my friend Chuck Dixon suggested. Heh.

muuranker – Apr. 7th, 2009

You have to remember that I grew up in Britain in the 70s. Surrounded by hairdressers with names like these:

Flix2Pix

Sorry, goes and hides.

No, wait. The problem you are offering to solve is that a scriptwriter knows they should have a graphic novel in tow, but they are not even sure what a graphic novel _is_. So something which deals with that transition, perhaps? And positively. Graphic novels are not movies with the action taken out.

Also, Calimac’s point about the subtitle is v. good.

scribblerworks – Apr. 7th, 2009

Flix2Pix” might be useful to keep at hand for a seminar title, though — something fun and quick and snappy to catch attention.

😀

jpantalleresco – Apr. 7th, 2009

How about “from stillshot to screenshot“?

scribblerworks – Apr. 7th, 2009

Well…. if it were about adapting comics to film. But this is for people going in the other direction, especially those not super-familiar with comics.

Heh. Yeah, I went through some fumbling title tries myself doing that, until I reminded myself to treat it as “film first, comics second”.

jpantalleresco – Apr. 7th, 2009

sounds like you want to do something in regards to motion with the title. I suggest the dictionary, something to do with kinetic and phrenetic or whatnot. My brain is fried and I will sleep. That said, good luck with your second book this year. I will soon be able to buy the first! So I’m rooting for you.